NodeDatabase

Protobuf type meshtastic.NodeDatabase

Types

Link copied to clipboard
class Builder : GeneratedMessage.Builder<BuilderT> , DeviceOnly.NodeDatabaseOrBuilder
Protobuf type meshtastic.NodeDatabase

Properties

Link copied to clipboard
Link copied to clipboard

Functions

Link copied to clipboard
open fun equals(obj: Any): Boolean
Link copied to clipboard
Link copied to clipboard
fun getDescriptor(): Descriptors.Descriptor
Link copied to clipboard

New lite version of NodeDB to decrease memory footprint
repeated .meshtastic.NodeInfoLite nodes = 2 [(.nanopb) = { ... }
Link copied to clipboard
open fun getNodesCount(): Int

New lite version of NodeDB to decrease memory footprint
repeated .meshtastic.NodeInfoLite nodes = 2 [(.nanopb) = { ... }
Link copied to clipboard

New lite version of NodeDB to decrease memory footprint
repeated .meshtastic.NodeInfoLite nodes = 2 [(.nanopb) = { ... }
Link copied to clipboard

New lite version of NodeDB to decrease memory footprint
repeated .meshtastic.NodeInfoLite nodes = 2 [(.nanopb) = { ... }
Link copied to clipboard

New lite version of NodeDB to decrease memory footprint
repeated .meshtastic.NodeInfoLite nodes = 2 [(.nanopb) = { ... }
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getVersion(): Int

A version integer used to invalidate old save files when we make
incompatible changes This integer is set at build time and is private to
NodeDB.cpp in the device code.
uint32 version = 1;
Link copied to clipboard
open fun hashCode(): Int
Link copied to clipboard
Link copied to clipboard
open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): DeviceOnly.NodeDatabase
Link copied to clipboard
open fun parseFrom(data: ByteString): DeviceOnly.NodeDatabase
open fun parseFrom(input: CodedInputStream): DeviceOnly.NodeDatabase
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): DeviceOnly.NodeDatabase
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): DeviceOnly.NodeDatabase
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): DeviceOnly.NodeDatabase
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): DeviceOnly.NodeDatabase
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): DeviceOnly.NodeDatabase
Link copied to clipboard
open fun parser(): Parser<DeviceOnly.NodeDatabase>
Link copied to clipboard
Link copied to clipboard
open fun writeTo(output: CodedOutputStream)