Node Database
Protobuf type meshtastic.NodeDatabase
Functions
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inline fun DeviceOnly.NodeDatabase.copy(block: NodeDatabaseKt.Dsl.() -> Unit): DeviceOnly.NodeDatabase
inline fun DeviceOnly.NodeDatabase.copy(block: NodeDatabaseKt.Dsl.() -> Unit): DeviceOnly.NodeDatabase
inline fun DeviceOnly.NodeDatabase.copy(block: NodeDatabaseKt.Dsl.() -> Unit): DeviceOnly.NodeDatabase
inline fun DeviceOnly.NodeDatabase.copy(block: NodeDatabaseKt.Dsl.() -> Unit): DeviceOnly.NodeDatabase
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New lite version of NodeDB to decrease memory footprint
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repeated .meshtastic.NodeInfoLite nodes = 2 [(.nanopb) = { ... }
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New lite version of NodeDB to decrease memory footprint
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repeated .meshtastic.NodeInfoLite nodes = 2 [(.nanopb) = { ... }
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New lite version of NodeDB to decrease memory footprint
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repeated .meshtastic.NodeInfoLite nodes = 2 [(.nanopb) = { ... }
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New lite version of NodeDB to decrease memory footprint
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repeated .meshtastic.NodeInfoLite nodes = 2 [(.nanopb) = { ... }
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New lite version of NodeDB to decrease memory footprint
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repeated .meshtastic.NodeInfoLite nodes = 2 [(.nanopb) = { ... }
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A version integer used to invalidate old save files when we make
incompatible changes This integer is set at build time and is private to
NodeDB.cpp in the device code.
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uint32 version = 1;
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): DeviceOnly.NodeDatabase
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open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): DeviceOnly.NodeDatabase
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): DeviceOnly.NodeDatabase
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): DeviceOnly.NodeDatabase
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): DeviceOnly.NodeDatabase
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): DeviceOnly.NodeDatabase
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